


However, flight control is fun and the slow pace necessary in order to use all the features of your ship. Missions take a while since missiles can be taken out and destroying enemies using only phasers is a slow process. Don't expect it to be another StarLancer or Star Wars space fighter. While this sounds like an action game scenario, the pace is too slow to be exciting with methodical movement. You simply fly your ship on specified missions, usually convoy escorts, patrols and base defense maneuvers which all have one objective: kill the enemy. The game has a very brief and non-detailed storyline with no full motion video or on-going plot. Certain races do have slightly altered versions of weapons, such as plasma torpedoes vice photon torpedoes, but not enough to make a difference. Unfortunately, the only noticeable difference in playing with any specific race is the look and feel of their ships. Even when you reach the main conflict area that focuses on the Organians and the ISC, the conversation between you and the other ship is the same. The voices are different but use the same script (e.g., Red Alert!). Sulu himself instructs you at one point and helps you learn most of the important controls for shields, defensive tactics, photon torpedoes, phasers and laying mines. The interface is very complex and the tutorial necessary to understand gameplay. Although, you get a new look to the interface with each race, the controls remain the same and are located in the same place. With the similarities of the missions, having a choice of eight different races at first seems exciting but is actually quite superficial. You can order new formations and switch to another ship for hands-on control but you can't control all three at the same time - you can only direct the pilots of your other craft. Basic controls of the various ships don't differ much and your command limitations include firing all weapons or entering stealth mode.

Whichever of the seven non-ISC factions you command, a conflict emerges between you and the ISC, since they've been employed by the Organians to purge the Alpha Quadrant of all unwanted galactic governments.Įvery race offers at least 20 ships for purchase, although many cost a large amount of prestige points, and you have to work your way up to the better craft. Once you go into alien space, missions become much more involved, such as the requirement to transport a diplomat to the surface of a planet or destroy the transporting ship if you're the Interstellar Concordium ( ISC). On your initial mission, you're instructed to stay within the confines of your chosen race's territory. Though some ships are cheap and you can get a second one very quickly, it's wiser to beef up one single ship since enemies double in number once you expand your fleet, both in combat situations and tactical patrol missions. Gaining prestige points allows you to purchase enhanced missiles and eventually acquire better ships. Although the game has some detracting features, piloting your own starship and building up your fleet does offer substantial gameplay.Īt the beginning of each mission, you start with a standard vessel with basic features. You can choose any one of eight races and direct up to three ships simultaneously. In the ever growing world of computer titles encompassing the Star Trek universe, Star Trek: Starfleet Command Volume II: Empires at War makes a nice counterpart to the ground based, multi-planet Star Trek: New Worlds, released just a few months previously.
